I have created a web folder for the updates
https://bda.retroroms.net/downloads/hbmame/update-packs/hbmame-0245_17/
Don't search/post here for stuff that is already added to 0.245.16 or earlier!
I have created a web folder for the updates https://bda.retroroms.net/downloads/hbmame/update-packs/hbmame-0245_17/ Don't search/post here for stuff that is already added to 0.245.16 or earlier!
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HBMAME 0.245.17 has been released. |
Thanks Robert. I have uploaded all files that I have atm ..... |
with all that added, here's what I'm missing : |
I have the same files missing for me than Loggan08 and I cannot find them in my archives in Downloads here or even searching on internet through their CRC |
Most can be found by exploring https://www.retroroms.info/forum/topic/EK-MAME-Last-Version-2022-02-04.htm thread
Still hunting for ffightj.key and daimakai.key |
with all that added, here's what I'm missing : tk2k01.zip is still missing |
all green : |
Thanks to happyface & Loggan08!!!!!!!!!!!!!!!!!!!! all my rooms are green too sampleparent: sfz3mix_l - size: 87mb] missing sample: L01 missing sample: L02 missing sample: L03 missing sample: L04 missing sample: L05 missing sample: L06 missing sample: L07 missing sample: L08 missing sample: L0F missing sample: L10 missing sample: L11 missing sample: L15 missing sample: L17 missing sample: L1A missing sample: L1B missing sample: L1D missing sample: L20 missing sample: L23 missing sample: L24 missing sample: L27 missing sample: L29 missing sample: L2A missing sample: L2B missing sample: L2C missing sample: L2D missing sample: L2F missing sample: L30 missing sample: L31 missing sample: L32 missing sample: L33 missing sample: L34 missing sample: L35 missing sample: L36 missing sample: L37 missing sample: L38 missing sample: L39 missing sample: L3A missing sample: L3B missing sample: L3C missing sample: L3D missing sample: L3E missing sample: L3F missing sample: R01 missing sample: R02 missing sample: R03 missing sample: R04 missing sample: R05 missing sample: R06 missing sample: R07 missing sample: R08 missing sample: R0F missing sample: R10 missing sample: R11 missing sample: R15 missing sample: R17 missing sample: R1A missing sample: R1B missing sample: R1D missing sample: R20 missing sample: R23 missing sample: R24 missing sample: R27 missing sample: R29 missing sample: R2A missing sample: R2B missing sample: R2C missing sample: R2D missing sample: R2F missing sample: R30 missing sample: R31 missing sample: R32 missing sample: R33 missing sample: R34 missing sample: R35 missing sample: R36 missing sample: R37 missing sample: R38 missing sample: R39 missing sample: R3A missing sample: R3B missing sample: R3C missing sample: R3D missing sample: R3E
missing sample: R3F |
this has the samples : https://drive.google.com/uc?export=download&id=12vAme88kywhJE3ZIq6J7CUVkQUE9_43x |
thanks again Loggan08, but I already tried with this file and some close variations. All the sample names are different I tough ned a renaming, but more than that, need more samples: |
As stated in the logfile for 0.20 https://sfz3mix.github.io/download/log.txt, this is only some optional music. Optional custom music added. The songs will only be played if the samples folder contains a .wav with the same ID as the song to be played. The songs can be exchanged for any other .wav Songs saved in Audacity (.wav, Unsigned 8-bit PCM - mono) L09.wav = Ryu left side R09.wav = Ryu right side L/R 0A = Ken L/R 0B = Akuma L/R 0C = Charlie L/R 0D = Chun-Li L/R 0E = Adon L/R 0f = Sodom L/R 10 = Guy L/R 11 = Birdie L/R 12 = Rose L/R 13 = Bison L/R 14 = Sagat L/R 15 = Dan L/R 16 = Sakura L/R 17 = Rolento L/R 18 = Dhalsim L/R 19 = Zanguief L/R 1A = Gen L/R 1E = Balrog L/R 1F = Cammy L/R 21 = Honda L/R 22 = Blanka L/R 23 = Mika L/R 24 = Cody L/R 25 = Claw L/R 26 = Karin L/R 27 = Juli L/R 27 = Juni If the samples doesn't exist then replace them with emty.wav. |
thanks CeOCeO, your file wasn't working, but I had the wav inside your file with the wav I already have, and now this sample makes happy clrmame pro !!!!!!! Here attached the resulting file that is working for me (perhaps some useless wav inside, but it's working)
My only remaining reccurent issue since few last versions of HBMame, is the will of clrmamepro to remove some roms inside the sarge.zip rom file, but if I let him remove them, than HB MameUI scan reveal they are missing..strange ; so I have them again manually and now skip this remove when I scan, but I canot understand this behavior of clrmapro (my sarge.zip file in attachment) Sarge [folder: sarge - size: 224kb] unneeded file: D:\Mes Emulateurs\MAME\Roms HB\sarge\a59a26axlaxhd.3j.bin [not fixed] unneeded file: D:\Mes Emulateurs\MAME\Roms HB\sarge\a59a26axlbxhd.2j.bin [not fixed] unneeded file: D:\Mes Emulateurs\MAME\Roms HB\sarge\a59a26axlcxhd.13j.bin [not fixed]
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my sarge.zip rom file |
thanks CeOCeO, your file wasn't working, but I had the wav inside your file with the wav I already have, and now this sample makes happy clrmame pro !!!!!!! Here attached the resulting file that is working for me (perhaps some useless wav inside, but it's working)
My only remaining reccurent issue since few last versions of HBMame, is the will of clrmamepro to remove some roms inside the sarge.zip rom file, but if I let him remove them, than HB MameUI scan reveal they are missing..strange ; so I have them again manually and now skip this remove when I scan, but I canot understand this behavior of clrmapro (my sarge.zip file in attachment) Sarge [folder: sarge - size: 224kb] unneeded file: D:\Mes Emulateurs\MAME\Roms HB\sarge\a59a26axlaxhd.3j.bin [not fixed] unneeded file: D:\Mes Emulateurs\MAME\Roms HB\sarge\a59a26axlbxhd.2j.bin [not fixed] unneeded file: D:\Mes Emulateurs\MAME\Roms HB\sarge\a59a26axlcxhd.13j.bin [not fixed]
weird, will try to confirm |
in version 17, this is the audit message i get : sarge : a59a26axlcxhd.13j.bin (1 bytes) - NOT FOUND - NO GOOD DUMP KNOWN sarge : a59a26axlbxhd.2j.bin (1 bytes) - NOT FOUND - NO GOOD DUMP KNOWN sarge : a59a26axlaxhd.3j.bin (1 bytes) - NOT FOUND - NO GOOD DUMP KNOWN |
my final fully working sfz3mix_l.zip sample file It's not a good idea to create a fake sample set just to get a green tick in Clrmamepro. |
noone, if you have another idea of file to suggest tell me, if not, your comment is just useless |
If the wave files don't exist you just don't use fake ones, it's simple. |
you are simple & always useless in your comments...thanks a lot noone! |
Thanks a lot. We've always used a few fake samples in the past until the good one was 'published'. So thanks a lot for sharing your file :-D |
you're welcome elcompany!!! |
We've always used a few fake samples in the past until the good one was 'published'. You're part of the problem. |
in version 17, this is the audit message i get : sarge : a59a26axlcxhd.13j.bin (1 bytes) - NOT FOUND - NO GOOD DUMP KNOWN sarge : a59a26axlbxhd.2j.bin (1 bytes) - NOT FOUND - NO GOOD DUMP KNOWN sarge : a59a26axlaxhd.3j.bin (1 bytes) - NOT FOUND - NO GOOD DUMP KNOWN
The sarge problem has been fixed for the next release (0.245.18). |
thanks a lor Robert!!! |
We've always used a few fake samples in the past until the good one was 'published'. You're part of the problem. Come on now, you've been around here long enough to know that people here do not care about the technical aspects of MAME or any other emulator. They only want complete sets, good or bad. |
I don't like how ppl are speaking to others in this topic, please be polite to each other. When samples does not exists they should not be replaced by "fake sounds" only to have CLRMAME happy (or any other rommanager) and everything looks green. It makes no sense that in a game a "sample" that should be played sounds "different". Is that really what you want that it sounds wrong? hmm cant follow that feeling. Sorry this is only my own opinion. As samples have no checksum and only name are required/verified you can replace the "bong.wav" with "beep.wav" or "hello.wav" and rename them to "bong.wav" ;-) If you know what you are doing then it is ok, point. |
Half of hbmame roms are hacks and people here are freaking out on some guy hacking sample files?! |
Half of hbmame roms are hacks and people here are freaking out on some guy hacking sample files?! The freak out is the fear that if you use fake samples, it will lessen the chance of getting real samples, at least that's how the thinking is on the MAME message boards. Hey, if we sit back and wait for real samples, we may never have them. |
hmm is it the same? I don't think so. Every game has a description and there you can see what it hacked or changed compared to the original. If ppl does not know what the are playing, sorry that's another topic ;-) And also for those hacks are checksum available to verify if it is the right file. If you add "fake samples" to your collection it is your decision, but sharing to others might be not the best way. Does you know after everything is "green" which file are fake samples? There is no checksum available, you don't see it in the filename. When I have a "green" complete set I do not hunt for "missing" parts, why should I? I have reached 100% ;-) And yes maybe we don't get the "real" samples ever, that's true. And now let all their opinion, be polite and respect each other again. Thank you. |
How do I download? it asks for a pasword and I put it but nothing. |
How do I download? it asks for a pasword and I put it but nothing. it's the same account-info you have here on retroroms.info |
Street Fighter Alpha 3 Mix version 0.28 is out!!! |
sfz3mix_l samples still missing L2E & R2E @zoto31 could you please repost your working sfz3mix_l samples? TIA |
https://1fichier.com/?inps7q3054f3bqhirbnk sfz3mix_l samples still missing L2E & R2E @zoto31 could you please repost your working sfz3mix_l samples? TIA
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